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(+1)

Hey Paiva,

I tried this game, but not quite sure what you need to do. I came here to see that you said time ran out. I think what's nice is the atmosphere, underwater feeling, but I am not sure what this is in relation to the theme? It's not explained, or at least I didn't get it. I liked the music though!

You also lose the collected thing if you hit the shark? Probably it could be conveyed to the player somehow that sharks are dangerous even for a metallic submarine :)

Some ideas: 

  • Rotate the player vessel to the direction where it's heading. 
  • Highlight the collected things somehow so player will notice them better.
  • Convey somehow what you need to avoid

Keep up the good work! Cheers!

(+1)

Hi, sorry for the delay in replying. This game was supposed to be a reimagined version of “Operation Neptune”, an educational game from the 90’s. It was much more complex than just gathering and avoiding sharks. The goal of the original game was to guide the submarine through underwater caves, collecting pieces of a ruined space capsule. Along the way, you would encounter a series of math problems to solve. Thank you for the ideas. I was already working on the rotation, but I struggle with quaternions and have lots of things to do this week. Hopefully, I will have it working the way I want in a couple of days.