-I think bombs respawning isn't fun, I just kept dying to them
-it's possible to hook onto ground while falling, on the topside of the ground block, not the side(wall), dunno if that's intentional.
-the timing for the jumps along with carried momentum pushing you towards the wall makes it pretty difficult to wallclimb straight up. when enemies are on the ledges near where you need to land, it makes for an awkward jump with tight requirements.
-falling into the level animation should only play the first time you start a play session(load the game), not every time you die, since that will be a lot
-I wasn't able to beat level 1 or 2.
I dig the cave story looks, great design there! as well for the falling animation, menu, everything on the graphics department is great.
bug: (my screen is 1080p)