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For plain Unity builds I can usually just run them as `wine game.exe`.

That's weird. Most people have been able to use Proton to run the game. I'm not sure if I can upload a Linux build as per jam rules, but I've got other people to try it and Proton does work for them.

Well, I have never used Proton at all, so far ;)

Playability using Wine directly or Proton was actually not what my initial comment was about. "Advertising" it as a Linux download was...

(+1)

Well, as I have stated before it was a last-second mistake. I didn't mean to advertise it as a Linux game. I have also added a Linux build so let me know if it works for you. Thanks!

Now that all this was cleared, I had a moment to play it, and it's a great game.

I fully understand why the higher levels don't have different maps for the various difficulties, but also found that solving The Bridge (again) didn't register for higher difficulties...

At first I didn't see that there are a few more levels, so some indication like a scrollbar or arrows pointing down (and up if the view is showing the higher levels) would be useful. And an "official" Quit button couldn't hurt ;)

(Also "Back to Menu" and/or "Restart" for within the level)

But that is small stuff that's easy enough to add for an update :)

Hey, thanks for coming back to play it! Yeah, the Bridge can be fixed easily but I forgot to add a single script handling that stuff to the level in my last-minute panic. A scrollbar or arrows are a good idea, I'll definitely be adding them if I ever plan on doing a post-jam version, as well as the buttons for within the level. Thanks for the feedback too!