Hey romsteady, are the results based on Fun or Use of Theme? Based on that, when will we recieve prizes? Would appreciate any update here.
Thanks.
Really nice shooter and an interesting take on the theme. Like others have said it doesn't run very well, but I understand you only had a few days so couldn't optimize it.
It would be nice to have some visual/ audio indication of enemies shooting though, i got shot in the back a few times without even realising it.
Apart from that, a pretty fun (and difficult) shooter, good job.
Nice game, it raises awareness about Alien Hand Syndrome well, although it would be way better if your hand actually did have a mind of it's own so players could experience what AHS is like for themselves - instead of only ever using one hand throughout the entire game. Also the office work minigame where you type words didn't work for me, I typed out the word and none were left but I couldn't progress. So that stopped me from playing more. Aside from that, really nice game, could be enjoyable if I could play it all!
Nice game, the music and theme interpretation are really good here. Like others have mentioned, moving from square to square could be a smoother experience and was disorienting at times. I died way too many times because I was unaware of the fact that the snake was even moving when I wa sup against the wall.
I also expected myself to die every time I was near a bomb until I realised only the head takes damage from bombs. I wasn't sure if that was intentional, but maybe it would've been better to have the entire body affected by the bombs?
Apart from those, this is a really fun reimagination of a Snake game. Great job on this one.
Fun game overall, and like others have mentioned, surprisingly addictive. It did take me a long time to fully understand how the game works though, because there wasn't much of an indication of what to do. It would help to know exactly where the knight would be launched, as others have said, because it felt like I lacked full control of the knight a lot of the time. Other than that, this is a really unique game. Good job!
This is a pretty unique take on the Space Invaders game. The retro theme is pretty good too. I had a lot of issues the view angle though, it makes it really hard to understand how far the invaders are from you and makes it harder to shoot them too. Apart from that, this is a really solid Space Invaders inspired game. Great job.
Hey, thanks for coming back to play it! Yeah, the Bridge can be fixed easily but I forgot to add a single script handling that stuff to the level in my last-minute panic. A scrollbar or arrows are a good idea, I'll definitely be adding them if I ever plan on doing a post-jam version, as well as the buttons for within the level. Thanks for the feedback too!