hey! since you asked for feedback:
- the tutorial is entirely darkened for me: pic
- the default way that Unity handles resolution is always weird on my monitor (1680 x 1050), so i can't see some of the screen
- i think as a result of the resolution difference some elements are misaligned, look at the bottom left of the picture for an example
- the starter deck isn't interesting, and nothing i encountered seemed to have any sort of interesting synergy, just "gather x resource to activate y effect"
- i find that having to play cards and then set up a shot every turn to be overly complicated
- having to hit a specific peg just to deal damage is unsatisfying and makes the game feel like i'm doing nothing most of the time
- the aimed shot feels like it has more gravity than it would in games like Peggle or Peglin, meaning that i don't feel i can make satisfying accurate shots like i could in those games because i have to aim above what i'm trying to hit to compensate for gravity