Thank you for your feedback. I'll take it into consideration for the next update.
Endocrine_BAMSc
Creator of
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I think the game would need heavy exploration focus with a context driven story and/or disembodied voices similar to Ori and the blind forest. Some gameplay additions wouldn't hurt, since that's what's lacking the most atm imo. Not necessarily combat, but more efficient ways to mive around, mobility locked areas, collectibles and hidden lore. I don't have time to be part of this, but those were my two cents on the topic 🙂
- Drift King Online https://itch.io/jam/day-6/rate/2195648 - online play is pretty cool
- BEATHOVEN https://lazy4games.itch.io/beathoven - visuals are great (music too)
- Hectic Hen Pen https://dardasaba.itch.io/hectic-hen-pen - very cute and polished (game could be a bit more challenging)
Will edit when I've played more submissions.
Regarding the WebGL Build: I think you might have set Brotli compression instead of None or GZip, that's why it won't load. Have a look here: https://itch.io/jam/day-6/topic/3031464/unity-webgl-guide it has Screenshots and everything :)
Also I'm very hyped you picked this up :D
To get to see how different devs develop the same game differently. Your mindset seems to be somewhat too competitive for this kind of jam (which is perfectly fine, just doesn't seem to be the right kind of jam for you then). To me, the whole point is a cooperative building of games and to see how games can turn out differently if different people work on it. Most of the games I saw were perfectly playable day 3 and a valid jam game by then. Why do they necessarily need to reach day 6? So that a few of them are in a blackthornprod video? So that they get high ratings? To me that's a nice plus. The way is the goal here, not the destination.
I can't agree. In my opinion exactly this "evolutionary process" is what makes this jam so incredibly interesting. I do think however, that there is definitely also a place for something closer to blackthornprods videos, where only the multiple dev thing is the focus of it. Who knows, maybe different "genres" of new game jams will rise from this. Pretty exciting.
It is so interesting to see how the different devs evolve the game differently. I really like the way your particle effects spread out widely - it has a cool, floaty feel to it. Kind of wish I'd done that, too. It's kind of like parallel universes :P
Good luck on getting picked up for day 6! I'm sure you're as anxious as I am, that your version of the game gets picked up again.
Yeah the GMTK theme would've fit us better for sure 😅 That's on me, I wanted to try a TD for this jam and incorporating exploration into a tower defense idea wasn't really easy. I can assure you though, that this was only worked on during this jam, including idea conception. (Except that I wanted to do a TD in general)