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> M1 click bug
What skill did you have assigned on M1? Maybe I can replicate the bug, see what's going on.

> when around this area and attempting to click on bottom right, the clear area, pathfinding will get stuck on the top left corner of the nearby rectangle.
Were you clicking over the circled spot below?

You can see that spot but the character can't, is why it's moving to the nearest place it thinks you're pointing to.

> skilltree needs rework, moving between professions is very awkward.. 
I'm ready to hear new ideas.

> noticing you need to press the unlock symbol and go top to bottom when unlocking skills is hard.
Yes

> .. the buttons are tiny.. the text in general is tiny. 
I'll try to make larger buttons & text, and see if it fits.

> otherwise the graphic design for the UI is excellent. the level and character detail is enough IMO
Thanks!

>  I'd want more variety in gameplay, enemy variety, skills doing other things besides damage amounts,
I want those too, let me cook

> actual risk when fighting(I couldn't get close to dying even once after unlocking skills while using 0 potions)
I'll figure something out.

> enemy ganks so I'm forced to escape using dash or use AOEs, bosses. yeah,
Yes

> the base systems of the game are in, feel really nice, it needs content. really promising, well done.
Nice, I'm creeping towards new content, maybe by DD53 I'll have things working.
Thanks again for playing!  

(+1)

M1(left click) is walking or basic attack, I was generally clicking in the visible/dark area, even more bottom right to where you marked. 

regarding skill menu design, perhaps have a "return" button from a specific job tree to the main skill menu and some arrows leading between skills to indicate skill requirement.

and regarding my content suggestions, I know it takes time, this isn't to rush you, just to say I think currently the game would benefit more from content than from work on graphics.