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(+1)

Thanks for playing and your feedback! Mostly I was trying to respect the original where possible.

The range the bombs generate in shouldn’t include walls so I need to look into that.

I had considered either split screen or a mini map to show the whole area but didn’t have time so went with chilling the camera as a quick fix. The same with the bombs only affecting the head. I had mentioned about the head in the description. 

I would like to update it and have additional touches like the bomb bouncing into the play space like a ball before the fuse starts burning down.