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Hey BitGamey,

Nice take on the snake genre! I really like the start screen how it looks ominous!

Game itself runs nice and works well. Eating the chomps, avoiding bombs and controlling the snake works well. I would suggest though couple of improvements:

  1. Lerping the snake head from coord to another. Now it snaps and it looks a bit unnatural in 3d. It does respect the original 2d design though which I like, but maybe it could work better with a lerp? 
  2. Camera distance. I would like to get a bit more overview of the game. Now it's a bit hard to plan where to go as you don't see the whole board. It might be intentional as well, but this is how I felt.
  3. Bombs can spawn on walls, but also having your tail on the bomb explosion radius doesn't do anything to snake. Maybe it should? Or only head? 

The music is spot on! Very pressing and giving the anxiety. Works well!

Very nice job on the game! Looking forward for some twist and additions to the game!

Cheers!

(+1)

Thanks for playing and your feedback! Mostly I was trying to respect the original where possible.

The range the bombs generate in shouldn’t include walls so I need to look into that.

I had considered either split screen or a mini map to show the whole area but didn’t have time so went with chilling the camera as a quick fix. The same with the bombs only affecting the head. I had mentioned about the head in the description. 

I would like to update it and have additional touches like the bomb bouncing into the play space like a ball before the fuse starts burning down.