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The level design can get a little bit annoying and frustrating very fast because the controls do not feel very responsive, the player slides a lot and the air control is a little bit too much to feel correct.

But the art, concept and ideas are really nice, good job.

(+1)

Thanks for that, we had a version of better movement without sliding but there was a rather annoying bug with slopes.

Currently I have a functional version of these movements added to a (catastrophic...) use of raycast adjusting the platforms, once the voting and game jam phase is finished it will take effect with the other modifications to make the game more playable and more complete.

Thank you for the feedback.