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https://www.twitch.tv/videos/1915455146

I think the ships look great, I really dig the designs of the unique ones.  I know that some are just a recolor, but overall they looked individually unique.  I did feel like all of the ships I flew felt about the same, possibly a bit slower or faster than others.

I played through the Demo, Campaign, Rebel Ops, and Hel's Fighters.

Demo - I played a bit of this and was killed, but I wanted to check out the other modes.

Rebel Ops - I enjoyed this mode and the story telling.  Combat was fun.  I do think the areas themselves feel very identical, so despite moving to a new room it feels like I'm really in the same room.

Hel's Fighters - The training battle was ok, but when I think of an Arena I'm really thinking about a Free For All match - which this isn't.  And it's fine that isn't, but that's what came to mind and I couldn't quite shake.  The boss fight, that I did not enjoy at all.  The boss never has to stop firing, and the second you stop damaging it the shields are restored.  I found it made this specific fight overall just not fun to do, and I ultimately didn't try it to completion.

Campaign - It carried over from the last time I tried it in July, and I realized why I didn't finish it in the past.  I simply couldn't really figure out where I was supposed to go.

Thanks for the feedback!

The main differences between the ships of Rebel Ops and Hel's Fighters is the handling, health pool, weapons, and equipment. The Titan, for example, is really large and bulky, while the Hunter is more agile and has access to Seeker Missiles. There's also ships like the Siren with its absurd amount of speed, and the Stinger Mk2 with its laser knife weapon. The Aerostrike has the better overall handling.

The bosses do not regenerate shields based off a timer. After bosses take a certain amount of damage, they regenerate their shield and advance to the next phase of the battle. As for how to avoid the first Hel's Fighters boss's attacks, you can either try to dodge his bullets, or use nearby terrain for cover. Each corner of the boss arena has a wall you can use for that. If I do a rebalance pass on the game, I'll give it another look.

For the Campaign, I do have pending redoing the objective markers to better guide the player. That change will take some time to develop, though. As for the backgrounds, sadly I don't currently have an easy way to replace them. If I find one that isn't too time consuming or expensive, I might be able to try a few things.