Really cool concept. I think there's a slight imbalance between how often the AI and the player get the special blocks, but overall it's very cool.
vmeezo
Recent community posts
Of the many games you've made up until now, I think this is one of the most deserving of a fully fleshed out title. The swinging mechanics are pretty good, and it seems like you ought to be able to make a pretty solid title that revolves around that mechanic.
Placed #3 on the leaderboard, and I'm happy with that. Excellent as always!
Hey, I really enjoyed this demo! I think the difficulty is a bit tough, and I do wish we could possibly adjust what spells we have moving into each room.. I get why we don't, but it'd be a cool option.
An option to refresh chests so we have different spell options would be great.
I keep trying to drag spells to the hotbar even if that's not how it works.
Due to the low health and limited health pick-ups it feels as if you are meant to fail consistently. Much of the attacks are melee focused without a real way to stun/push-back well enough to keep you out of the danger zone. I consistently felt pretty powerless and walking into a room with multiple enemies I think I mentally gave up before even making my first move.
Overall I had a great time with it though, and definitely say keep up the good work. I think the combat system is pretty good once you really get the hang of it.
It's apparently going to take some 5 hours for Youtube to process my video so I'll come back later when it's done.. But, I just wanted to say this is one of the best platformers I've played in years. Fun combat, great level design, and a whimsical story. Art wise too! It feels like it would have fit in alongside Sonic and Ristar on my shelf of Genesis games, and I absolutely love games that were part of the Genesis library.
I hope more people find this and give it a chance, as it's a really great game. Thanks for this, it's been a great start to 2024!
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