nice game. took 1-2 runs to realize that you can plant new weapons to become stronger. thought it was only upgrades. love the art early-mid game difficulty scaling is good. maybe the mud weapon is strong and late game is easy? more opportunities to microstrategize between run/fight/heal/resources would make this awesome. not sure how to pull that off tho.
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Thanks a ton for the feedback, gonna take note and think about how to approach tutorialization better for weapons! More room for dynamic gameplay strategy would be great for sure. I think more, unique upgrades and character traits in the future will help move in that direction a bit, at least in different scenarios, but I've got more thinking to do to see if it can be applied more broadly