Really excellent game. I love the concept, the art, the game mechanics, and the levels. Even at "reasonable" difficulty I can't get past the third stage. I'm taking advantage of combos and items as best as I can but tend to run out of attack points to clear levels. Extra guidance for newbies to get over the hump strategically or reducing the difficulty level might be good. Thanks for sharing this incredible work.
witchaywoman
Recent community posts
One of the best games I've played in a while. Good balance, progression, art, replayability. I have no idea how you're supposed to use the different egg cards. For beginner's, it could be good to show what max card/slot sizes are so you don't try to trade only to later realize you will lose something. Very nice job overall!
Excellent game. Fun levels, great style, and enjoyed learning how to choose units and counter. Maybe add a "next ready unit" button? Mouseover shortcut for R/I on the GUI could help. Difficulty was fun for easy/medium but could be made slightly harder. Took me some time to figure out the unit type vs. affinity (weakness??) charts. Nice job overall!
Every run where I've survived has eventually crashed a few minutes after the first mini-boss. I'm guessing this is ~15 min of gameplay.
Yes, for the crash log I posted, I noticed the tile in the upper left was "blank", i.e. no textures/ruins/trees.
Chrome: Version 127.0.6533.120 (Official Build) (x86_64)
Mac OS X: 14.3.1 (23D60)
Hope this helps!
Amazing game! Great combination of simplicity and depth, superb aesthetics, a world that seems both fleshed out and mysterious at the same time. Reminds me of Fallout 2 and Zelda 2.
Bad news is I can't load my saved game. I click "Continue" and it hangs. Relevant error in Javascript console log below. Seems like the save file can't be accessed.
Thanks for the game!
(Clearing the save and switching from Safari to Chrome fixed the issue -- thanks!!)
Great game! Congrats! It's harder than it seems at first, and learning the strategy quite fun. I've gotten close to beating the game several times, but haven't won yet. One odd thing is that the game often says I lose when I still have cards in hand and the deck, and money. In the attached screenshot, population=12, gold=7, hand size=6, deck size=~5.
Superb game. Nice puzzles with thoughtful solutions that required revisiting islands. Reminds me of Monkey Island without the puns. A few places where the clues required a lot of guesswork, but felt they were fair in retrospect. The tree cutting puzzle was probably the hardest. My guess is the game might be harder for non-native English speakers?
Fun fact: species in the True Firefly family (Lampyridae) are called lampyrids, though other insect families also contain "glowworms" (bioluminescent larvae)
Nice game and had fun playing for a bit. I like the deckbuilding aspect and getting upgrades. Makes each run a little different and pushes you to think strategically more than more vampire survivor type games. Some comments that might be useful: (1) cards for -1 health remove a heart but cards for +1 health don't seem to restore a heart, (2) not obvious what -money and -enemy kill cards do [I think these remove your ability to purchase permanent upgrades?], (3) no idea what blast radius does or if it helps with regular weapons, (4) it looks like my save file was wiped overnight and restarting is a grind, (5) not sure how to unlock other characters. The art and style is really awesome, and love the creativity of card/player/enemy/environment design, very cohesive.
nice game. took 1-2 runs to realize that you can plant new weapons to become stronger. thought it was only upgrades. love the art early-mid game difficulty scaling is good. maybe the mud weapon is strong and late game is easy? more opportunities to microstrategize between run/fight/heal/resources would make this awesome. not sure how to pull that off tho.
FYI, getting javascript recursion depth errors when too many triggered events occur. This crashes the game, and has happened on different runs. Error message:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
InternalError: too much recursion
invoke_iiii@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...
@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...
@https://v6p9d9t4.ssl.hwcdn.net/html/8566120/TOAR%20-%20Build%20WebGL%20Beta%201/...
nice game! btw, I've been playing since the start when only stran/amir/asham was available. great to see all the progress. :-)
this char beat 6th cycle. summon skeletons (allies do lvl*5 death dmg) + cursed flesh (doom on 50 dmg) + cursed skull (free cadaver on 100 dmg) -> all enemies are mass-doomed and you always max out on allies.
still can't figure out how to get the ice/psychic prestige classes...
Thanks!!
Is it possible to do anything else after the forest kingdom part? I can't find a way to visit any other cities. All the other roads I found are blocked off. The only thing I can do is enter the tournament, but I always lose my first match. Then the game shows me a beta testing/end game message.
One suggestion would be to add a "Next Objective" message under the player menu to help ppl remember what to do or where to go next.
Whoa, this game is amazing. Great gameplay, story, and graphics. The river people dialog before/after their change is hilarious.
I'm in the forest kingdom (?) and was sent to jail. Then there was a rescue scene, but I still can't leave. How do I get past the guards?? No buttons do anything. Playing on web browser (HTML).