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Neato. Reminds me of a bunch of horror RPG maker games I played years ago in a good way. Couple things:

  • I would introduce Curses, Cards, intents, and the basic combat system over a few encounters. Getting them all at once is kind of an overload.
  • pick related📎
  • Some of the audio and sfx is nice, but also peaks really hard, like I love the gunshot, but I don’t want my ears to be shot.
  • I’d like if I didn’t have to click on a character again to see another dialog branch
(+1)

You specifically mean the gunshot when you get the rifle right? Yeah, I have been meaning to fix that. I will raise the "interaction area" for most things, many people have noted that just as you. Later characters work differently with the dialogue trees, initially I wanted the first one to be like that to teach the player to interact with characters several times, but it just doesn't work, so yeah. 

Your feedback is very clear and precise, I appreciate it. If you play it further and get more, do tell me. I have compiled a list and posted it here among the comments, you can check if you see anything missing.  I will do an experiment with the table, but I am afraid it might ruin the "sort of visual symmetry" of the map.