Hey - implemented fixes for the tower placement! can no longer place behind menu, on path, etc. among other changes. version 0.02 is live right now, give it a try! i'll keep the Porquillion in mind
Viewing post in Pikmin TD - (Test Version 0.06) comments
Thank you! this version removes a lot of bugs, especially the placement issues, but I notice that towers can still be placed in the treasure Inventory and on the beginning/end of the bridge, I also think honeywhisps should be less powerful and maybe a more powerful more expensive tower can make it more efficient, overall things are looing great, I am still pushing the Porqullion Idea though.
got it! Should be easy to disclude bridges and other UI elements now that i have the placement system in place, thx for the input. Also i've encountered a few more glitches, such as weird Pikmin behavior when they get electric-shocked and poisoned simultaneously and the ability to permanently electrify water if you use the shock in the right spot / rhythm. Work on 0.03 begins...appreciate the help!