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The top and bottom of the name input screen are cut off:

I like your writing style, poetic without being pretentious.

Starting out with "Chapter 1: Regret (Nothing)" is for me a little too similar to the Eva naming scheme.

I'd like it if I could walk diagonally.

The words with contractions are missing the quote (i.e. "dont" instead of "don't").

The little cutscenes when I meet someone or get the gun are very cool.

Not sure how I feel about the sfx when I click stuff in the menu, it's kinda annoying.

I had to get uncomfortably close to Billy to trigger the dialogue.

In the combat menu where I need SWAG to perform moves, the moves should be greyed out if I have insufficient SWAG.

Walk animation could use improvement.

It would be nice to know what stuff like Strength and Endurance do.

It's a little disconcerting to me that day and night look the same in the campsite.

I assume the dialogue memory scrolling out of the textbox is intended. Very cool surprise.

The moments of "mixed media" are cool.

Jack of Deceivers is spelled wrong.



Is this her arm hanging off the bed? It's hard for me to understand this picture.

Obviously this game is supposed to have multiple party members at some point. It feels like I have to go through too many fights with just Winters and there's not much strategy, just hope for luck. I'm stuck on Meatgrinder and I'm going to call it here. I guess I could grind by fighting the fishes but I don't want to grind and waiting for a roll of the dice in the Meatgrinder fight is frustrating.

This game is kino, great work.

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Thank you for your feedback, many of the things you mentioned I am working on fixing right now since other people mentioned them too. 

I intentionally disabled diagonal walking since I just dislike it, sorry. T

The menu sfx has had mixed but mostly positive feedback, but I am thinking that I could tinker with it. It would be cool if the selection "voice" followed a scale and made a melody. 

Many of the visually disconcerting stuff is intentional, but might need to be tweaked, this will sound like bullshit but its actually a part of the narrative. 

Where did you read strength? It should say power everywhere so that might be a mistake. Power = damage,  Endurance = damage reduction. All the names are part of the narrative to, its the ability to "endure" things. 

Her arm is hanging off the bed but its twisted and sickened and was previously injured, Billy mentions this when he talks about his wife by the fire. 

I think all of my walk-animations are pretty awful, I would like to improve them a lot but my skills concerning animation are lacking. I will try to make them better as I am getting better. 

There is early strategy, and things are pretty easy and can be quickly done if you know what to do.  You can get to the other members in about 15 minutes if you do not read stuff. To be able to figure that out however is pretty damn hard it turns out, working on tutorialstuff at the moment. Tutorials will be optional though and introduced like this: 

Just finished this ;)

>Where did you read strength? It should say power everywhere so that might be a mistake.

Never mind, I probably made that up.

>It would be cool if the selection "voice" followed a scale and made a melody.

imo you'd be taking away from the strengths of the game by doing something distracting like that

>Her arm is hanging off the bed but its twisted and sickened and was previously injured, Billy mentions this when he talks about his wife by the fire.

I remembered being told she lost her hands so I was able to piece together that it was her arm but it seemed odd that her elbow made it all the way down to the floor.

Best of luck with the game, there's a lot of potential here and you seem to be well on the way to making the game more approachable with the tutorials.

Thank you, good luck to you as well!