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(1 edit)

Maybe not the prettiest game around, but it fit the theme perfectly. It took me a while to understand that you had to use the mouse to throw, but I like the idea of it! The Unity-physics approach to a puzzle-platformer is not always well made, but throwing the battery was actually fun in itself.

Well done!

(+1)

I'm very happy you liked it! Thanks to you, I just added "throwing" to the description of button scheme on the game site. If I'll work on it in the future, a proper tutorial will be created.