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Played until it seemed I couldn't progress any further.

The intro actually got me really hyped. 

The art isn't the most technically proficient stuff, but it's got the aesthetics and composition going just right.

I love the hyperlinks in the dialogue. Good stuff.

I cannot hear the name Rimanah without thinking of EYE Divine Cybermancy. Might not be the best idea to have a name that makes English speaking players think of other games for your main character.

The English is broken, but the underlying writing and characters seem solid. 

In the combat screen, the scroll wheel zooms in and out opposite of what seems intuitive to me.

I had absolutely no idea what the game wanted me to do in the tutorial to start. 

As far as I can tell you're ONLY allowed to do the moves the game tells you to do,

but I don't think it ever told me to try clicking on the bottom left sector. 

The background art in the dialogue scenes is nice, but it'd be even better if you got to click on stuff in the scenes instead of just having portraits in the upper right.

The nomad girl's body language doesn't match her dialogue at all. 

Like, I love girls stretching in skin tight outfits as much as the next guy, but come on.

The options screen in the overworld seems to display all audio at zero when I initially open it.

I can't figure out how to progress further after talking to the guy in Marche. 

I'm only prompted to leave the scene after he tells me to go to Katrine, but in the overworld, 

nothing happens whether I go back to Marche, Trader's Rest or Impact. 

The other comments mention a second combat mission but I'll be damned if I can figure out how to reach it.

Overall, the game's really rough but I think there's something worth pursuing in there. Keep it up.