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(+1)

> Freeze Status is annoying
Correct. You can defend against status ailments with Blocks and Resistance.
You can get flat Block value from Shield equipment, and the Faith Skill. You can further increase Block with Dexterity and Finesse modifiers. Blocks will reduce incoming damage to zero and protect you from status ailments. Resistance on the other hand will reduce the damage taken and chance to inflict status ailments.

> game is easy
I had to, bro. The initial version of this game had:

  • you spawned with no gear and pots
  • mobs where as strong, as fast as you, were aggressive, and could immediately spawn with weapons
  • skills were meh(lv1) to decent(lv10) when used with no synergies, or terrible like priest skills (used to give you 3 seconds of buff for each second you channeled the spell)

Initial players didn't like it, had to make it easier.

  • you spawned with a sword, wand, bow (so you can choose immediately how you want to play your character, you won't have to scour for the weapon of your play style)
  • enemies have a penalty to Speed (so they're always slower than you)
  • initial levels slowly introduced new things:
    zone 1-1 : normal melee monsters
    zone 1-2 : mobs with elemental attributes
    zone 1-3 : mage mobs
    zone 1-4 : mobs with equipment and ranger mobs
  • Monsters grow more aggressive per passing level (fully aggressive by zone 3)
  • skills were buffed (specially the priest skills (1 second channeled is 10 seconds buff duration)

>  it doesn't force you to learn the mechanics through difficulty
I don't have the hook yet to even make players try.

> My guy was equipped with a buckler and blocked so many attacks. I should also mention that even though I stopped playing, I didn't die once.
You prob had a very nice early tank build,

> I have to slowly chip at enemy health for minutes and my character barely moves. If this kind of thing is supposed to be punishing and I'm playing the game wrong, then have it be really punishing (lead to death) instead of extending combat.
Nice tank, but I recommend in early game to go 70/30 (offense/defense)

> I'm not a huge fan of how the skills in the skill menu were organized.
noted

> click click click
It's Diablo/Poe inspired haha. And you can assign skills to other hotkeys and hold down the key.

> Things I like ...
Nice, thanks for trying out my game! I hope to submit a better version of the game, even by a little, next DD!

(1 edit) (+1)

>Blocks will reduce incoming damage to zero and protect you from status ailments. Resistance on the other hand will reduce the damage taken and chance to inflict status ailments.

My guy had like 2 res at lvl 20. Guess I got what I deserved.


>Initial players didn't like it, had to make it easier.

So I have the /agdg/ normies to blame.