>When I quickly tap left and then tap down, the character only moves left. You need to add input buffering. Keep a list of all the actions that haven't happened yet.
But the game is turn-based. I'm going for something like this
There are no sprite animations yet, but when the enemies move simultaneously a bunch of turns are being animated at once, similar to mystery dungeon.
>Key key rebind menu is MANDATORY
I don't feel as strongly about rebinding, but I'd hate to release something without it.
>especially if you are going to have something non standard like numpad contrtols
yeah
Thank you for the input, I really appreciate it!!