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Typos got resolved, so i made an update. I don't know if it is just for me but these bugs still persist:

Doesn't work when it should

  • Sensitive lips
    • Missionary - Kiss
    • Makeout - Kiss lips
    • Fellatio - Irrumatio
  • Sensitive anus (self)
    • Face sitting - Grind
  • Embarass (self)
    • Makeout - Whisper Sweetly
  • Embarass (opponent)
    • Facefuck - Grip Hair
    • Prone Bone - Spread 'Em
  • Grapple status change
    • Spanking - Put on Knee
  • Increased strength
    • Berserk - Enrage
  • Stamina destruction
    • Facefuck - Hold Nose
    • Face sitting - Smother
    • Face sitting - Grind


Works when it shouldn't

  • Withdrawn (far away from opponent)
    • All moves that imply grapple status (e.g. opponent can perform sex actions from far away)


Other stuff

  • Titan strength skill level doesn't seem to do anything
(6 edits)

First 7 of these would work if this guy

com.majalis.character.Technique$TechniquePayload.basePower

would apply

Changed default value to 5 manually - all started working in game.

So basically somehow charisma calculations do not apply to aforementioned techniques.
 Technique$TechniquePayload.class init method

This is value if technique considered not spell, not "teasing", not melee, and not ranged one.
In working scenario this number should not apply, but it does for me, so charisma/4 calculations do not apply for some reason.

P.S. Sry if i'm not clear, don't speak english, still learning (hence a lot of edits).

I'm not sure exactly what the issue is here, but we'll be doing some logical passes on that Technique code so that it's clearer what's happening - right now it's difficult to parse what's happening with different types of Techniques.

(2 edits)

Found out why exactly is that some time ago.

So any technique that doesn't have opponent seducing component will have default power of 0.  Thats why changing default worked for me.

Deleted 1 year ago

Found out why stamina destruction doesn't work.

Guys, i absolutely love the game and value your work, much so I got as far as looking at the code myself, these bugs could be fixed and i can't fix em from my side, because removing and tweaking Java Virtual Machine instructions is not gonna solve anything, it just helps me understand game logic.

I can't understand if the issue is being worked on or not, that's why i'm doing this in the first place.

Ah, thanks, I fixed this, though going to need more logical passes to make sure it's working as intended.

(1 edit)

  
       Thank you!        <3