Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Agreed, the confusing New Game button appears to do nothing (although it probably does).  Having to X out of the menu to play seems counter-intuative but that's already been said.

I found the difficulty to fluctuate quite a bit. Some areas have a single enemy, then the next area has about 700 at once (exaggerating of course).  I never found any swords... are they implemented in this build?

Overall the movement was nice, the graphics were consistent, the gameplay, however limited was fun.  It's definitely a good start :-)

Thanks for the feedback.

Sorry for the late answer, i was still making improvements, which are now finished and live. The sword mechanic is and was in the game, but they are left behind when you die, so you have to die to see a sword lying around.

Now the game contains tutorial levels which should explain most mechanics.

Difficulty is also improved, i hope.

(+1)

It's much better now yes :-)

The tutorial system is really good, nice work on that one.

From a game design perspective I still believe some of the enemy placements result in 'cheap shots' on the player.  For example, the player switches to a new screen and an enemy is basically right on top of you before even having a chance to react and move the player out of the way.  You basically just take a hit instantly and I don't think that is fair and shouldn't be incorportated into the 'difficulty' of the gameplay in my opinion.

The graphics are obviously much nicer now... I actually really like the look of the theme overall :-)