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(1 edit)
  • My immediate impression of the controls is that they're kind of awkward. I have to pull my keyboard way over to the right and my hands are too close together. WASD + arrow keys or 8456 would be a lot more comfortable.
  • I don't like how you have to press a button or interact with something again to make descriptions disappear. It should go away on its own and interacting with something else should replace it with the new description. The text also needs to be faster and it needs to be more out of the way.
  • "A thick wall of trees. I'm no Lumber-Jack, I can't clear these." --> "A thick wall of trees. I'm no lumberjack; I can't clear these." https://en.wikipedia.org/wiki/Comma_splice
  • Having two health bars is redundant. If you think the regular healthbar isn't noticeable enough, then make it more noticeable or move it somewhere else.
  • "Reloading" happens when you release the key instead of when you press it—I don't know if holding it is going to be used for something, but actions should always happen on press if possible.
  • I spoiled myself and read that the getting stuck when sprinting diagonally into walls is intentional. It feels like a glitch and is not a good solution to that problem at all. Make the player get stunned for a moment when running into a wall and decrease deceleration when sprinting or something.
  • It takes some time for the character to accelerate when switching to the opposite direction while sprinting, but you can skip it by quickly tapping a perpendicular direction first.
  • Health bars should be drawn above the character. You can't see the health bars of the logs if you're below them. The durability meter also blocks them from the left.