Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Alrighty, so this game is legit. I enjoyed it quite a bit. I played for almost two hours once I was playing correctly. I got my buddy to stream him playing it for me so I could see how someone else takes to picking it up. I think the UI is a little small, it's not hard to read but it's a bit hard to notice that it's clickable and the main interface point for combat until you do it and feel around. The tutorial is a great framing device.
I only have two complaints that are reasonable. Firstly, the background could be a little more dynamic, or fitting, I just found the red bubbling to be a weak option for background elements, especially considering how much of the screen it takes up, and the second and I seriously need this, it's critical. Please try to get the contextual selection while saving to automatically select the text entry box. I kept clicking the button, then I would type the name of a save because games usually autoselect the box, and then I would see I had to click it to get the text to enter. I know, I'm a dumbass for assuming this, but it's a nice polish and I really recommend it. 
As for feedback, I've bever played xcom or enter the breach, so for me this was new, and I found it to be really fun and engaging. The combat is a sweet mixture of puzzle logic and tactics. The elements of puishing/pulling units around are wonderful. I wasn't convinced I was making tangible progress despite getting experience points. I tried researching a few times but didn't seem to get anywhere with a lot of results grayed out. 
I found a nice strategy using 5 flying players with pulling/pushing moves and an aquatic guy  with agility and cleave. The overall effect was not taking any damage for any missions once I figured it out. I played maybe 9 or so missions, I saw three mission types. If there are more please let me know, I'd loop back for them. Also, are you planning to have resources and crew recruitment, or is it in and I missed it? Not sure, a lot o options are grayed. 

Great job, thank you for submitting. 

(1 edit) (+1)

Thanks for playing, and thank you for the detailed feedback!

the background could be a little more dynamic, or fitting, I just found the red bubbling to be a weak option for background elements, especially considering how much of the screen it takes up

I'll see what I can cook up.

Please try to get the contextual selection while saving to automatically select the text entry box.

Will do.  Thanks for this, I would probably never felt the need for this if someone didn't point it out.

I wasn't convinced I was making tangible progress despite getting experience points. I tried researching a few times but didn't seem to get anywhere with a lot of results grayed out.

Hmm.  So here's what's probably happening, and this is on me for not explaining things:

  • You can open a unit's detailed status panel by selecting them, then clicking on their portrait.  I now realize the only place I've mentioned this functionality is in passing in my  update notes, and there's no indication that this would do anything otherwise. Whoops.
  • Here, you can view what abilities the unit has, how much experience it has, and how many open passive slots they have.
  • You can view a unit's trainable skills (they may not have any if they started out with good abilities) by opening their inventory.
  • Mastering a skill in the training yard costs 100 exp per skill star, and lasts 6 days per skill star.  Once training is complete, the skill can be dragged to a valid slot from the unit's inventory to equip it.
  • The Skill Discovery task, once complete,  will add new skills to the unit's inventory.
I saw three mission types. If there are more please let me know, I'd loop back for them.

Yeah, there are currently only three mission types, though really they're only permutations of the three mission objectives I've implemented.

Also, are you planning to have resources and crew recruitment, or is it in and I missed it? Not sure, a lot o options are grayed.

Planning to implement resources, recruitment, and the rest of the game's skeleton next Demo Day.  Probably won't be many options when I get there, but the framework for content will be there.

Thanks again for playing!