Alrighty, so this game is legit. I enjoyed it quite a bit. I played for almost two hours once I was playing correctly. I got my buddy to stream him playing it for me so I could see how someone else takes to picking it up. I think the UI is a little small, it's not hard to read but it's a bit hard to notice that it's clickable and the main interface point for combat until you do it and feel around. The tutorial is a great framing device.
I only have two complaints that are reasonable. Firstly, the background could be a little more dynamic, or fitting, I just found the red bubbling to be a weak option for background elements, especially considering how much of the screen it takes up, and the second and I seriously need this, it's critical. Please try to get the contextual selection while saving to automatically select the text entry box. I kept clicking the button, then I would type the name of a save because games usually autoselect the box, and then I would see I had to click it to get the text to enter. I know, I'm a dumbass for assuming this, but it's a nice polish and I really recommend it.
As for feedback, I've bever played xcom or enter the breach, so for me this was new, and I found it to be really fun and engaging. The combat is a sweet mixture of puzzle logic and tactics. The elements of puishing/pulling units around are wonderful. I wasn't convinced I was making tangible progress despite getting experience points. I tried researching a few times but didn't seem to get anywhere with a lot of results grayed out.
I found a nice strategy using 5 flying players with pulling/pushing moves and an aquatic guy with agility and cleave. The overall effect was not taking any damage for any missions once I figured it out. I played maybe 9 or so missions, I saw three mission types. If there are more please let me know, I'd loop back for them. Also, are you planning to have resources and crew recruitment, or is it in and I missed it? Not sure, a lot o options are grayed.
Great job, thank you for submitting.