For some reason the 2.4 and 2.4.1 versions refuse to launch for me. "Godot Engine Stopped Working" before even showing the title screen.
The 2.3 version seems to work fine though, so I played a week of that (only in the novice dungeon).
I'll give my general impression rather than anything too specific.
-There sure are a lot of systems, and figuring out how they affect each other is fun. Good job there.
-Level up system is pretty inspired for getting the player to engage with the systems. Again, excellent job.
-The attack animations are definitely the weakest point of the graphics. I'd consider making them more like static poses so you can focus on a single key frame that reads well.
-Some of the enemy compositions are way, way harder than others. Like, my very first fight out of the tutorial was a team of human weirdoes that came complete with a dedicated healer, dps and tank with taunt. It was quite the baptism by fire and 3 of my characters were at death's door when I finally got through. I was about ready to give up after that and leave a review of just "please make it less difficult", but every other fight I've been in was a cakewalk in comparison. I was just unlucky as far as I can tell, but maybe it'd be worth it to take steps so the enemy encounters are a little more limited for the first few days.
-A little more of a specific thing, but the prisoner gear seems really hard to remove, considering how easy it is to get stuck with. I finally managed to save up 50 mana for the class change on day 8, but I had three characters stuck with the damn things at that point. I'd make it way cheaper to change class (since it doesn't give you any actual increase in power) and have the cost increase with the character's level.