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(+2)

don’t make the game too boring lol.
For my game in particular, I have the player go down and do objectives whole creepy noises play. The original problem was that all the objectives were just hold down E and wait for a bar to fill up. I sorta realized it wasn’t that engaging, so as a last minute change (and I mean I was up all night dong this), I made the objectives more interactive so that the player actually has to somewhat focus and engage on what they’re doing. 

This still sorta is a problem, because most of the time the objectives are very quick to complete, for instance with the pipe valve one, you can literally spam click to complete the objective.