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Really glad ya enjoyed it!

-I've been made aware of the sound glitch thankfully so it may be patched out in a later update if not just in the full game or future demos

-The Flow-Bounce is in fact intentional! It's the secret (albiet mandatory in this demo) tech that made me commit to making the game in the first place.
The way it works is essentially: Flow removes your gravity, so if you start gaining vertical momentum and then press flow, you'll get launched way higher since gravity isn't pushing down on Kila

-Ah! thank you for letting me know about the flame thing, I'll try to accomidate for that for accessability's sake. that's a very good catch.


-Depth is one of the things i'm gonna have to really try and figure out for sure yeah. The shadow and shadow redical was made to aid with this a bit but even i myself have found it can still be hard to know where to align yourself fast enough since the shadow requires you to be directly over an object. Will work on that for the full game

-Getting hit by an enemy while in flow is a known bug i unfortunately haven't squashed yet, sorry! I'll be reworking the damage detection system for sure, it's a bit of a mess right now lol