Thanks for the feedback. It's a 2600 looking game, that I made sure to match to the authentic 2600 releases at the time, art style wise. I remember that the AI was definitely on the agenda at the time, however I had to release it without due to my dwindling motivation levels for the project. When I made it I was quite new to SDL, the C++ graphics library this was written in, so I didn't understand how I could loop back to the start after the a round was finished. I do think of this project from time to time, so it might be a thing I work on in the future.