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NMCM

89
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A member registered Aug 12, 2016 · View creator page →

Creator of

Recent community posts

Wow I didn't expect this to be that good

No worries, thank you for checking it out! :D 

Mine kind of does? I mean in a more meme-y/entertaining way it brings light to an active predator that victimized multiple minors https://nmcm.itch.io/tinky-tim-the-digital-predator

lmfaooo ayy glad you liked it man

Thanks for playing!

It's an ultra short demo but I think it has a great foundation going for it. I like the graphics a lot, the gameplay is simple & nice and I like the idea of potential expansions to the menu later on, giving you a difficulty curve. Looking forward to seeing the full release!

There's just not a whole lot here. The environment is quite nice but way too dark and there's just not a whole lot of gameplay. You pace around and find notes that are way too obscured by both the darkness and the dim object outline and experience a couple of jumpscares. I'd recommend updating the game where you do have objectives that are more involved than walking around, since lack of stuff to do is the biggest problem. Also the open door mechanic is a bit finnicky too, consider maybe switching to keypress/raycaster door opening.

Good luck! :)

What in the world is this 

I don't get why they would force you to cancel the game development... Doesn't make sense, the game is free anyway

Man this is amazing, can't tell you how many times I played trough bernband 

You got something here for the full game for sure, but this demo just ain't it. It contains nothing to do with the main game and it involves you doing menial tasks that build up 0 suspension. It's unfortunate, but the demo in the current state just feels like a waste of time :(

Absolutely amazing art style but holy darn, the theme is daaark

why are the controls so broken? think you could've benefited with a simple fps controller 

I really enjoyed it. The environment really killed it

irl todays' balkan simulator

It was cute I liked it, had a very nice vibe

Mitch took his kidney loss like a champ

I mean the horror element basically relied on jumpscares but when it comes to the atmosphere it's awesome - I'd definitely play this game that just involves me doing the laundry without horror

a ground shattering experience

It's really cool. I especially love the atmosphere it makes and I just love the environment, the whole store is modelled in a cool way.

Haha this is so cool. It's so rare to see someone's first game from this far back uploaded on to sites like this. Since the engine and the assets with it are way obscure now, the game stands as its own unique thing!

simple quick fun. like the aesthetic 

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Thanks for the feedback. It's a 2600 looking game, that I made sure to match to the authentic 2600 releases at the time, art style wise. I remember that the AI was definitely on the agenda at the time, however I had to release it without due to my dwindling motivation levels for the project. When I made it I was quite new to SDL, the C++ graphics library this was written in, so I didn't understand how I could loop back to the start after the a round was finished. I do think of this project from time to time, so it might be a thing I work on in the future.

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Glad to help. I like the improvements, the game modes are enjoyable and work well with a good balance of paddle speed and ball bounciness, however I've encountered bugs on the Hockey game mode. The ball still seems too erratic (idk if that's by design) and it can also glitch out if you manage to get it to hit the edge of the opposing goal, while the ball is travelling in a straight line towards it, resulting in the ball going back and forth in a straight horizontal line without anything being able to turn it. I've also noticed that the yellow player doesn't get credited for a goal score and the ball sometimes bounces off it without doing anything. I'm not sure if it's supposed to, but the left (pink) player in this game mode doesn't seem to have the AI activated.

I'm not sure if it's just me clicking wrong, but switching to mouse controls don't seem to work neither on the desktop nor webgl version, it reverts to the keyboard scheme.  

Also like the new soundtrack far better, it's more soothing and retro sporty-like. The overall presentation's great and fits the art style imo.

keep up the good work :)

What's this engine?

wtf

nice thumbnail catches the attention lmao

fun little horror experience

congrats

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Lol love the gangnam style 8 bit. Love the concept, it has potential to be a fun game, unfortunately the game can't play properly with such a bouncy ball. It never gets stable enough to aim it at the opponent. The paddles should perhaps be increased in speed if you don't want to touch the ball velocity. With this ball speed the paddles aren't fast enough to play with and the ball just ends up bouncing everywhere with little interaction from the player. Perhaps the paddles could even be mapped to the mouse, to emulate the original analog joypad the arcade machine used. Fixing this issue should make it great

what grade did you get for it

fik du solgt mange kopier 

Det er simpelthen den kvalitetsniveau, itch.io har brug for

this is awesome love it

seemed like a pretty fun little tkinter project!

So simple yet so pleasing. Like it

Awesome. Really love the art style as well