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(+1)

Just a little update, mostly to show that I care about the feedback I receive.

The settings menu is now available from the start screen.

Fixed the issue with infinite enemy waves on level 9. It only happened when the first kill of the second wave is a pariah.

There was a legitimate mistake in the state machine of the newest level. Its been corrected and should work as intended now.

Fixed issue with Brunner's heal crashing the game when targeting Mosca after revival. It only happened if Sannoval is also alive, but that's not unlikely.

Fixed softlock during the level 13 bossfight. Now the fail state should trigger properly.

Hopefully fixed delay with enemy death sfx, missing sfx and sounds in general playing louder than usual. These were oversights on my part.

You can now mouse over your inventory in the store to see what your items do just like you can do with the items on sale.

Fixed typo on demo end dialogue. Hardest fix by far. 

Added an additional visual indicator to the "Lost Woods" puzzle on level 7.

Sadly, I haven't been able to replicate the bug from level 11 with the messed up UI position. Other issues regarding resource management, encounter variety and balancing aren't as easily fixed.

(+1)

how easily can you send saves? i can try and replicate the UI bug since i sort-of know how i did it, i can retrace my steps


off the top of my head, the way i triggered it was to die on the first fight of that level with 1 enemy (giant sloth thing?) left alive. the end-screen plays, and you'll be returned to the menu. loading would send you to that position. the message-box UI would start opening up, but stop abruptly since you're in a fight-tile (or node, whatever term) instead of the first tile of the level. in general, i'd advise redoing the way you get teleported to tiles on loading saves. often times you'd get weird outcomes, such as your path (from the start tile to your current map position) not being highlighted. i think it might be the case that your level begins with the player on the start tile, but then you would get teleported to the saved position. it might be the case of "my machine is fast enough for this to happen", or something like that.

also, excellent job on addressing all these issues in such a short time! keep up the great work.