Just a little update, mostly to show that I care about the feedback I receive.
The settings menu is now available from the start screen.
Fixed the issue with infinite enemy waves on level 9. It only happened when the first kill of the second wave is a pariah.
There was a legitimate mistake in the state machine of the newest level. Its been corrected and should work as intended now.
Fixed issue with Brunner's heal crashing the game when targeting Mosca after revival. It only happened if Sannoval is also alive, but that's not unlikely.
Fixed softlock during the level 13 bossfight. Now the fail state should trigger properly.
Hopefully fixed delay with enemy death sfx, missing sfx and sounds in general playing louder than usual. These were oversights on my part.
You can now mouse over your inventory in the store to see what your items do just like you can do with the items on sale.
Fixed typo on demo end dialogue. Hardest fix by far.
Added an additional visual indicator to the "Lost Woods" puzzle on level 7.
Sadly, I haven't been able to replicate the bug from level 11 with the messed up UI position. Other issues regarding resource management, encounter variety and balancing aren't as easily fixed.