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(+1)

I played some more and think you perhaps would like to know some more issues? There is a problem with Alice and also the book when I first enter the living room.

You can decode the following on rot13.com

---

Arne gur svercynpr naq arkg gb gur oebxra craqhyhz pybpx, lbh frr Nyvpr,

fgnaqvat hcevtug naq vagrag va ernqvat n obbx.

.

.  [veryinag grkg erzbirq gb znxr guvf genafpevcg fubregre]

.

> s

[Lbh guvax va lbhe zvaq.]

Jung qb V unir gb qb?

        > gnyx

Gb jub?

        > nyvpr

Lbh frr abguvat bs gur xvaq va guvf cynpr.

> s

[Lbh guvax va lbhe zvaq.]

Jung qb V unir gb qb?

        > ybbx gnoyr

N zntavsvprag qvavat gnoyr.

Gur yrtf, svaryl naq fxvyyshyyl pneirq, erzvaq lbh bs gur Neg Abhirnh fglyr.

Lbh pngpu fvtug bs fbzr tbyq vaynlf.

Cynprq va n pbeare gurer vf gur obbx gung Nyvpr jnf ernqvat.

> s

[Lbh guvax va lbhe zvaq.]

Jung qb V unir gb qb?

        > gnxr obbx

Lbh gnxr gur obbx sebz Nyvpr'f unaqf.

Fur fgnerf ng lbh, fubpxrq, naq fnlf gb lbh jvgu n shevbhf ibvpr:

        "Jung ner lbh qbvat? V jnf ernqvat vg."

Gura, fur natevyl teno gur obbx sebz lbhe unaqf naq, nsgre tynevat ng lbh, fur erfhzr ure ernqvat.

Oh, yeah, this is a bug, I will fix it as soon as possible! Thanks for letting me know!

Pheraps I need some info, this happened the first time you encountered Alice, or after the Studio event?

(1 edit)

Ok, so, I checked, the problem here is that the program wants the objects you interact with to be referenced with the exact same name they are saved and referenced in game files, this means that writing alice and Alice is not the same. Although it's not a big deal, this is in fact an issue, I will fix it in order to make the parser case-insensitive.

(during development I thought that the players would write objects' name as they read them, but I didn't think about the fact the 99% of the object are written low-cases, so yeah, I'm not very perceptive ^^" ahahah)

On the other hand, the book being on the table is not correct, and that is an issue cause the descriptions of what you see is a core feature of the game and can soft lock or show things that should be hidden.

Thanks again.

In the end, if you'd like to go further without waiting the upload of the game patched, you can simply put Alice instead of alice, but:

vs lbh jnag gb gnyx gb Nyvpr ntnva abj gung fur vf znq (V'z fbeel, lbh qvqa'g vagraq gb fvapr lbh ernq gur obbx jnf ba gur gnoyr), nyy lbh unir gb qb vf vafregvat gur npgvba "ncbybtvmr" va beqre gb fcrnx gb ure ntnva.

I will upload the patched version as soon as I can ^^

Also, I'm sorry I didn't respond sooner, but I had been busy lately @_@ and I also changed my phone and had to pass all accounts and forgot to pass the email account associated with itch, so I only noticed the comment notification today.

I apologize for making you wait.

(+1)

No problem, I'm sure you have other things to do as well :)

Capital Alice did the trick so I have now talked to Alice. Note that there is an art studio which may confuse a little when told to reach the studio. 

Your game has a lot of rough edges but it is still enjoyable. I think asking for testers  on intfiction.org could improve the game a lot. If so, it would be very useful if the game would store a transcript in a text file for that purpose.

SPOILERS AHEAD: 

I realize that the blocked door is to the "real" studio. I am still wondering how to get it open though Alice gave me a hint. Still, not sure what four-eyed poppy is - perhaps the two fish so I have to open the trapdoor somehow. I also notice the space between the pedestal and statue. I tried to put  the stone etc there without  luck. And i can't apparently "look under" the statue. Ok, that's all for now...

(4 edits)

I'm happy you're enjoying the game anyway.




SPOILERS:



About the hint, after some research on Google I decided to change its words a bit with the next upload.
Since English isn't my first language I didn't know which words would fit better for it, so I think that "bespectacled" instead of "four-eyed" would be a better choice of words for what I had in mind.
(If you know Italian, the original word is "occhialuto")
So the riddle becomes "The key to the studio lies under the bespectacled poppy."
I hope you find out what it means ^^, it can be tricky, but not necessarily.

Oh, and about the stone, I'll tell you this: not every in-game object that can be taken will have to be used somewhere; the fact the player can take nearly every object that appear in the descriptions is for "realism", but some are useful, some not. I'm telling you this cause I don't want you to waste your time, for example, trying to use the stone on every single object ^^.

I hope you won't find any more problems ahahah ^^
But if you do, do not hesitate to comment here as you've done so far :3