- Your checkboxes look like radio buttons and there's no way to tell whether they're checked or not at first.
- Make RMB go back in menus.
- Leaves can go in front of the HUD and pause menu.
- I really don't like how the character slides forward after landing. Try jumping onto the wall from the moped.
- Pressing S while hanging should make you drop down.
- You shouldn't be able to stand on bushes.
- Your collision is too detailed; things like the gates should just be cuboids instead of per-poly. Even the metal bands around the light poles have collision. Collision should be as simple as possible to prevent the player from getting caught on things.
- The character gets stuck for a moment before grabbing onto walls when standing right next to them. I can't tell if the character collider has a flat top and gets stuck on the little protrusion or if there's something else going on.
- Jumped up into one of those signs(?) on the light poles and the character started repeatedly grabbing onto something, softlocking the game. Couldn't replicate it, but I managed to get her stuck wall sliding or falling inside the sign multiple times, although I could get out of those.
- Sprinting needs to make more of a difference.
- If you jump into an inside corner and hold W, the character will continuously grab or attempt to grab the ledge while floating in midair as long as you're holding W.