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(+1)

A very, very enjoyable game for me. I've never been one for card games, and barely have played any Turn-Based games, outside of a select few games. So my enjoyment for this game, came out beyond expectation. It was engaging, tactical, and had you going. The game is brutal, and that is fine, it's meant to be that way, however some things do need to be tweaked in my opinion. Equipped weapons should be drawn first in combat, if it's equipped, it should be at the ready. RNG might have to be changed just a little, as sometimes, you can just get acorns or 2 rocks, one of which can create a far bigger impact than the other. Maybe other ways to get inside houses, as a whole axe swing to break down a door feels too much, considering some houses visually look like they have windows. Careers/Occupations for starting could be a way to further spice up the game, selecting a character giving different buffs/debuffs, starting gear, things of that nature. A journal would be great, every day the character can write down lore on the journey, something like the game 60 seconds, it would also be a great way to have recipes and crafting information written down so you don't need those items to have to check what to keep. Luring to the minigame is good, as it stands, it's a 50-50 and with someone with bad luck, it felt like it was pointless to even try to lure sometimes. Repairs are coming so that is nice. As for the character, giving them more background would be great. Or even just having the player have the options to give them background and a name would work as well, especially for those who wanna do some type of RP. Lore, and or story would be wonderful as well, while searching houses, you have the option to read something that may have been found during the search, giving lore as to what happened to the family, the world, such as the start of it all, all depending on the location you are getting this information from. All and all, a very solid game that look forward to seeing more from.

(2 edits) (+1)

Standing at the entry of Rocksprings on the morning of Day 4. Fully geared, full health, my bags full of loot. Think the game needs a hard mode😁 There are some tricks I haven't shared with you yet, like sharpening most of your branches (they can serve as decent weapons). Also in your very first play I think an older game version was sneaking into your browser (not sure how that happened). In the current version, gathering the first big tree will always yield stone and branch (it did from your 2nd attempt on). Together with the tape that can be found in the first building/car, the crafted axe provides a nice momentum for your early game. You last game was really enjoyable to watch, as you had already learned quite a lot of tricks. There was drama, near death moments, desparation, relieve, good and bad luck - just everything! And if the demon bug wouldn't have come out of the shadows of the maps edge, I am pretty sure, you would have made it to the ship just in the last moments :-)

I like so many of your ideas, they are truly inspiring and will shape the future of 9 Dayz in a great way.


(+1)

Your  Careers/Occupation idea was sparking a lot of ideas in my head. See the last screen in this devlog - even without the Lore it would be a great  addition to the gameplay. Thanks!

https://humane-tiger.itch.io/9-dayz/devlog/586768/feedback-quest-5-ui-designs