VOD: https://www.twitch.tv/videos/2237352013
Games played: 4
Games: Feisty Fauna | Chronomon - Monster Taming Farm SIM | Untitled Dwarf Game | 6-Sided Stories
https://www.twitch.tv/videos/2237352013 3-end of stream Time Bracket
I adored this game. It's simple, it's relaxing and it portrays a cute story as the title suggests. The music is my type of music so I am biased towards it, I love it, it fits the vibe and portrayal of what the games wants to be to a tee. I got through the game pretty quickly, the shake hints alongside the initial flips that are shown do make it easier, but I take it the game isn't meant to be super channeling in the first place, merely to tell a cute story in a nice game. My only desire out of playing this game is simply more content. I enjoyed it, didn't seem to run across any bugs, the game was rather easy due to the tile shake, but not hard where I necessarily needed it either. The mechanics are easy to follow and add a nice layer to the gameplay compared to other puzzle type games. Was a great way to end off the stream.
https://www.twitch.tv/videos/2237352013 2-3 Hour Bracket.
I am a biased man towards Dwarf games. Deep Rock, Cave Crawlers, I love Dwarf content. The game was fun, I enjoyed the difficulty as you go down levels, I enjoyed the level of customization already available for a prototype game, hadn't really noticed all to many bugs either, some of which I believe just made the game funnier. Such as some tools causing you to speedily bounce around. Mobs can be more polished in how they are when they aren't aggro'd such as patrolling around noise or waiting in ambush instead of spinning in circles. I think having buildable would be cool, such as turrets as our character does look to be an Artificer. Fun game, can't wait to see what it is like in it's later stages of development.
https://www.twitch.tv/videos/2237352013 Timestamp 1-2 Hour bracket.
Pokemon+Stardew, two games to which I enjoy greatly and this game definitely hits the mark. However, in the hour I played there was a decent amount of bugs and features I would like to see improved/added.
Firstly, adding the ability to return to the main menu rather than have to quit the game.
There was a bug that the hotbar didn't exist and my mon had the favorite info box stuck there, only until I restarted the game were the brought back.
Going into and outta houses bugs the volume, increasing it to be louder until I adjust the settings again.
Random interactions alongside the world might cause error pop-ups and one battle I had was impossible to view, most likely due to being near the edge of the map.
For a post apocalypse-esc setting, it seems rather chill, street lamps and all, it doesn't feel like it's a hostile environment like the starting setting and dialogue seem to suggest. I do however like the air raid sirens when it turns night and the mons getting stronger, it does have a sense of curfew from danger.
Movement can use some work as it feels a little delayed/non responsive if you try to move in certain ways.
Overall has potential though, I like the Stardew referenced design and wish for a little more post-apocalypse aesthetic both in the environment and hopefully with player customization. Farming is nice with sleep being pretty strong all things considered, a more polished version of this game would definitely have my interest, especially if multiplayer is in mind.
https://www.twitch.tv/videos/2237352013 Time bracket from 0-1 hour. A great game with potential. It was enjoyable the first time I played a year ago, and to see the progress was rather enjoyable. The combos are definitely a step in the right direction for this type of game. Difficulty is definitely increased which is quite enjoyable to me, as previously on the hardest difficulty it wasn't too bad, now it's more of a challenge. More variants of combos would be a nice addition for replay ability, alongside longer levels that let you go to the hub world for more interactions and potentially hiring people to help in levels via coins. Overall, great game.
Will be streaming in 30 minutes for 4 hours, so 8/29/24 2PM PST at https://www.twitch.tv/calamitysecho
Games played will be
2PM-3PM: Feisty Fauna
3PM-4PM: Chronomon - Monster Taming Farm SIM
4PM-5PM: Untitled Dwarf Game
5PM-6PM: 6-Sided Stories
Interesting premise for a tower defense, active playing tower defenses are not too common, with Citywars being the most similar in terms of having to actively play. Some stuff needs to be said more, like what towers do and what upgrading does. A mini tutorial to show what each tower does, level select needs music and maybe changed to theme a kitchen. Fun, but rough, like the stage before the economy stage feels impossible to beat with the lack of DPS but that could just be me. However, it's fine, a tower defense that is engaging always feels coolio.
Really nice concept, old games brought into a 3D plane looks fantastic. I especially enjoyed Space Invaders in the 3D format, admittedly though, it was hard to gauge where they were exactly with hitbox. Some bugs were there, pinball softlocked and Asteroids let me play a little longer even though I gameovered. Pinball felt slow, Pacman felt super clunky too. However, it was an overall fun and somewhat nostalgic experience.
09/04/2023 https://www.twitch.tv/videos/1917289247
Titles Total: 4
Back to the Arcade 01:19:18-02:11:20
Crazy Kitchen 02:12:40-02:54:37
Going to play some demos for a lil again https://www.twitch.tv/calamitysecho
A very, very enjoyable game for me. I've never been one for card games, and barely have played any Turn-Based games, outside of a select few games. So my enjoyment for this game, came out beyond expectation. It was engaging, tactical, and had you going. The game is brutal, and that is fine, it's meant to be that way, however some things do need to be tweaked in my opinion. Equipped weapons should be drawn first in combat, if it's equipped, it should be at the ready. RNG might have to be changed just a little, as sometimes, you can just get acorns or 2 rocks, one of which can create a far bigger impact than the other. Maybe other ways to get inside houses, as a whole axe swing to break down a door feels too much, considering some houses visually look like they have windows. Careers/Occupations for starting could be a way to further spice up the game, selecting a character giving different buffs/debuffs, starting gear, things of that nature. A journal would be great, every day the character can write down lore on the journey, something like the game 60 seconds, it would also be a great way to have recipes and crafting information written down so you don't need those items to have to check what to keep. Luring to the minigame is good, as it stands, it's a 50-50 and with someone with bad luck, it felt like it was pointless to even try to lure sometimes. Repairs are coming so that is nice. As for the character, giving them more background would be great. Or even just having the player have the options to give them background and a name would work as well, especially for those who wanna do some type of RP. Lore, and or story would be wonderful as well, while searching houses, you have the option to read something that may have been found during the search, giving lore as to what happened to the family, the world, such as the start of it all, all depending on the location you are getting this information from. All and all, a very solid game that look forward to seeing more from.
A overall fun and engaging experience, enemies can hurt if they rack up enough damage over time, most noticeable with the fire enemies, but otherwise somewhat do little damage(Situational). From the two characters that I had played, I noticed a distinct different in power. This can be a positive and negative depending on who's asking, but perhaps some balance changes there are needed. Twitch integration was a great addition, and definitely makes the game more engaging for both the streamer and viewer. Some additions such as cosmetics, lore(such as secrets or hints), access to the coop, and base customization would be nice to see. It's a very homey feeling game, and that adds a nice coziness to the genre making it feel different from the other vampire survivor esc games. In the campaign, during the level select, maybe add the option to go to a shop. Shops could have in game buffs for coins, that are stronger than the owl ones, but aren't permanent; Or you could have the shop be where you get the cosmetics in question, so you have to play in order to buy things from the shop if you want collectables.
09/03/2023 https://www.twitch.tv/videos/1916440249
Feisty Fauna 00:00:00-01:11:41
9 Dayz 01:11:41-03:07:02
Gonna start streamin a couple of games soon at https://www.twitch.tv/calamitysecho