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I tried this mechanic before. The main problem is that the light should bounce the walls, otherwise you are close to a wall and cannot orientate yourself. It should also follow the mouse, because moving to flash again disorientate you. 

I think the "corners" to pass or move to another area are way to tight, making it hard to keep moving.

Interacting to pick up the key is a bit awkward, I was expecting taking it while I pass on the top of it. Probably you wanted to the player to be aware that the key was there? maybe a "shiny" effect when you flash it would help too

You could use the idea to look for ghosts :)

thanks for the feedback. When it came to the key, I did add a small glow to it so that the player could find it more easily, but I guess it should've been a little brighter. For the rest of your comments. These were all things I considered tweaking, but in the spirit of game jams, I unfortunately didn't have a chance to polish things. If I had more time to work on it I definitely would've focused more on the navigation.


Thanks for playing, glad to hear the feedback!