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Robbie Wagner

64
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A member registered Nov 11, 2022 · View creator page →

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Recent community posts

Thank you for your feedback. I do agree that difficulty tweaks could have improved the game, and definitely would've tackled it if given the chance. Thanks for checking our game out!

Glad you like it! Thanks for playing!

Nice job making something that truly terrified me! The growing alien thing was really neat!

Good job with the art and sound design! Really enjoyed the simple yet elegant design!

I loved the art of this game! One thing I did notice was some of the controls felt a bit difficult to work with, but I loved the puzzly aspect of trying to fit the pieces together!

Yeah we really wanted that part of the game to be a surprise. Hope you had fun!

I'm glad you found it fun! That's a pretty good score!

Thank you for letting us know about this issue. I'll see if there are any improvements we can make once the jam is over. Thanks for trying it out!

I wasn't expecting that! Great job making a flappy bird a shooter game haha

This is great! I didnt want to stop!

Thanks! I always liked those rage-inducing games from the early 2010s lol

That was definitely part of the inspiration. Hope you enjoyed it!

Wow! This game was so well executed. Despite it's simplicity, I couldn't help but try to get both endings.

Like your review, I'll also share some positives and negatives.

The Good:

  • The art style. It felt like a story coming to life
  • The theme.  Sticking close to the limitation while also telling a story about declining mental health was great.
  • The Core gameplay: Despite the simplicity, there is just enough to explore and look at that I could keep playing. Maybe it would be more monotonous in a longer title, but for a short game jam game it was perfect!

The Bad:

  • Noticed a bug where interacting with a trash pickup and the fridge at the same time got me stuck in the fridge dialogue with no way out, had to refresh the page and start over.
  • Sprites in the room with the mushroom were not layering properly (minor but worth mentioning.)

Great job on this entry, and of course, for the existential crisis :D /j.

Thank you for taking the time to check out my game. I ran out of time on some of the Quality of life upgrades, and the music was also an afterthought. Just FYI the pause menu should be navigable the same way that the others are (wasd/arrows) but that could've been clearer. I'll have to look at the dandelion upgrade and see what's wrong there.

Thanks for taking the time to play. Glad you found some parts of it entertaining at least!

Nice work on this! I really liked the concept of completing the same level with variations like these. One note I'd have is that the invisible walls are a little frustrating. Perhaps if the player had a bit of a hint as to where they are, that would make the game a lot more engaging! I really liked the artstyle!

Good job on this entry!

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Nice work! I really like the art style using 2D sprites in a 3D setting. It made it a lot easier to focus on the important elements of the gameplay. I also liked the concept as a whole, and with tutorial levels, I was able to test out each ability in a sort of sandbox environment.

One quick note I would have is simply on the learning curve. I saw some great ideas on separating mechanics out to not overwhelm the player, but I also felt a bit off having to click a keyboard bindings button to figure out the mechanics  using a keyboard instead of it just being displayed from the git go. I would recommend different screens with a relevant controls at least before you can begin each level, that way the user doesn't potentially miss learning the controls. A better way to implement this is to have tutorial text displayed to teach the user, but that is a bit more code intensive I know

All in all this is a great game with a cool concept. Excited to see what else you end up working on!

glad you enjoyed it! I definitely was going for something similar in concept. I'll give your game a look when I can!

thank you for the feedback! I definitely agree that I could've handle the controls better, but didn't get the time to make changes like that. Thank you for the feedback and I'll make sure to give your entry a try when I have the chance!

thanks Yura! I'll take a look at your game when I get the chance

Nice idea! I think the difficulty curve is a little too tense, but other than that I think this was executed well!

thanks for the feedback! I'm sorry if I made the puzzles a little too difficult, as I'm not used to designing puzzles lol. Glad you liked the graphics though. I found this great 3rd party shader from Rogue Noodle (link to his page on the games main page). Thanks for playing!

thanks for the feedback. When it came to the key, I did add a small glow to it so that the player could find it more easily, but I guess it should've been a little brighter. For the rest of your comments. These were all things I considered tweaking, but in the spirit of game jams, I unfortunately didn't have a chance to polish things. If I had more time to work on it I definitely would've focused more on the navigation.


Thanks for playing, glad to hear the feedback!

This is a solid entry! I really liked the sound design and the concept of teleporting around the field to avoid enemies instead of harming them. One comment I will make is that I didn't feel enough of a challenge with having an easy way to heal myself, but I still found the gameplay loop quite addicting. I would add a timer to tell the player how long they've been on a level. A good way to encourage speedrunners!

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Nice quick game! I would've liked to see different/more mechanics, but I think this is a solid prototype.

Wow! 10s across the board. I love the art style, the concept, everything was amazing! Great job! 

Comments/Feedback: There was one bug I dealt with where I couldn't enter the elevator, but then I teleported into it when facing the boss. Nothing else that was bad, bug-wise. The other comment I will make is that I would've liked it if hitting an enemy successfully gave some sort of indication to the player. At first, I didn't know if they were blocking my attacks or just not taking damage because there was no feedback telling me anything until they were "eliminated". 

Still though, great job. I can tell some amazing talent was put into this!

Nicely done! I love the aesthetic and the level of design. My only comment is that I wish there were more levels. Solid effort!

Great job! This was an easy game to get the hang of, and I really liked the retro art style you went for. The only comment I have is that I wish there was more, but this is a game jam, so not everything can be a winner.

Nice job! I really liked the music and sprite design of this game. I think the game could've paced the mechanics intro a little differently, instead of just being dumped on you all at once, but other than that I think this is a solid entry!

Nice job! I really like the artstyle, and the enemy designs are very creative. Some more direction or even a list of controls would help new players, but I got the idea quickly.

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Thanks! The camera system went through a couple different changes before I settled on it's current design, but I do think I still could've made some improvements. Thanks for the feedback! I'll take a look at your game as well!

Thanks haha. I wanted to focus on making something as polished as possible, so I'm glad you noticed the little things here. Thanks for playing!

Nice art! Love the concept and the wackiness. There was a minor bug getting stuck in the wall mid ducking under a tunnel, but otherwise great work!

thanks. I'll try to get to your game when I have a chance!

mostly taste. I think the stretching laserbeam brought enough humor into the mix already

Looking at the other comments, I really did not play this game long enough lol

What a great game! There was one specific part where I thought "I wish it was more than just me catching these tiny mice" and then immediately one of the big rats came out. I love the graphics quality of this as well (in my game, rotated pixel art did not have its own sprite, but yours is so clean!). My one gripe about the game is that there isn't an exact "game over" scenario (at least not from how much I played), but that's just a small critique. Great entry!

This game was unique! Nice mechanics with the "mouse ball".  My one gripe was that I had a hard time using the click-and-drag mechanics, but that's just a bit nitpicky

Fast, action-packed, and a surprising amount of strategy involved for such a simple game! I didn't necessarily like how the whole sprite rotated when changing the blast direction, but I still think this is a great prototype. Good work!

I'll also make sure to take a look at your title here when I have the chance

thanks! I really wanted to focus on masking a fun gameplay loop, as some of my earlier games had critiques about a lack of engaging content. Glad you enjoyed it!