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I like the idea of a game having a pulse, and it was interesting enough.

I quickly got frustrated with noregs on attacks. It made it painful to proceed very far.

The story is cool, but next time SHOW me please, with like neat graphics or conceptually, don't read a block of monotone AI voice at me please.

I actually really love the story as a concept with the theme, and doing a rhythm game hybrid action adventure considering the myth.

Great job for just a week, really something to be proud of,