I really like the idea of a Hawaiian ARPG and you have a lot of interesting mechanics. I find some elements of the game way too punishing in a way that seems almost Souls inspired.
My base character felt very weak against the Axe enemy who would often two-touch me while I had to juggle a slow stamina recovery and weapon speed. It got slightly more manageable when I ate the food that buffed those stats but it became the routine to always eat the attack speed food since I didn't engage with that many of the other effects.
The status effects feel extremely oppressive with little counter play beyond just eating the anti-poison consumable or jumping in water with how long they last. I think it would be interesting to borrow from Monster Hunter and use stamina intensive movement to cure certain statuses in battle (e.g. dodge rolling to put out fires/dry off wetness, standing in place to staunch bleeding, etc.)
I only got as far as Smithy since the lava one shots discouraged me from trying to navigate. I think the enemies should die if they get knocked off cliffs since they just fall endlessly anyways.
I liked using the grab attack the most.