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(1 edit)

I enjoyed it a lot, the random room obstacles struck a good balance of being able to learn the level and being surprised by a new combination. Really appreciate that the character moves quickly, so the loops go by fast. I do think the crafting costs were a smidge too high, because it doesn’t feel as rewarding to complete the loop with a full inventory when it’s not enough to craft a single item. Gameplay-wise it’s definitely my favorite game of the jam so far!

(+1)

Thanks for the feedback. The costs are so high because I made crafting before adding obstacles and in my initial plans there was supposed to be more types of obstacles and some monsters so there would much more combination but I didn't have time to implement that and then didn't think of changing it.