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Scuba🤿

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A member registered Mar 18, 2021 · View creator page →

Creator of

Recent community posts

I like how the game changes as you upgrade. Initially I was going for any ore I could see, but then after upgrading speed I started running around the cave system only mining exposed ores. And then of course you have the endgame where you’re overpowered but you have to look for the prismatic ore. Very dynamic and fun!

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I enjoyed it a lot, the random room obstacles struck a good balance of being able to learn the level and being surprised by a new combination. Really appreciate that the character moves quickly, so the loops go by fast. I do think the crafting costs were a smidge too high, because it doesn’t feel as rewarding to complete the loop with a full inventory when it’s not enough to craft a single item. Gameplay-wise it’s definitely my favorite game of the jam so far!

The way the music builds up as you get more time is very satisfying!

Thanks for the detailed feedback! Adding an engine sound is a good suggestion, it wouldn’t have been much effort either.

Thank you! I added a bit of an invincibility period after damage but didn’t have time to add an animation, so maybe that’s it? Otherwise it’s just a pesky bug :)

I like that you are limited by time and not ‘durability’ or similar, I think it makes the upgrades feel better/stronger.

Although the gameplay, graphics, and audio are simple I think it’s all well put together and creates a unique experience.

I was confused and really bad at picking the correct gem, but this game looks and sounds so good that I still had fun.

The tower that redirects your bullets is really interesting! I haven’t seen that before.

When I booted it up I was a bit put off by the UI design (mostly font colors I think), but then the gameplay visuals looked nice. Gameplay feels snappy and responsive, and it was fun to fall out of bounds at the bottom of the map.

Thank you! I forgot to cut the length of the music, so that’s why the executable became so large XD

Thank you!

Ah, my bad :p Could you post the error message?

Thanks for the feedback!

Do you have the error message?

Thanks for the feedback!

Fun! It would have been nice if there were other methods to move the selection, tabbing through them all was a bit tedious. Otherwise a clever mechanic for a match-3.

Thanks for the feedback!

Thanks for the feedback! Do you think adding some more straightforward levels at the start would have been good?

Thanks!

This was a nice twist on the idea compared to the platformers where you could control the rotation.

Love the leaderboard!

That kick! Great timing and sound effect XD

It looks like you learned a lot while making this! Good luck in your future projects.

Fun concept! Just up the floatiness a bit and smashing those ships into walls will feel even better :)

Really appreciated the small details such as the trace the ball leaves! I think the core concept for the gameplay is pretty good, but the level design felt a bit lacking. Bonus points for throwing on filter, that makes the game stand out when everyone is using the same assets.