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I'm actually really impressed that you managed to create such a strong mood with almost no gameplay elements, really minimalistic art and no audio. The plight of the Salami Man kind of got to me. I really felt for him and didn't want to add onto his burden by dropping more salami on his head. This game is more fascinating than it first appears, the more you play it the deeper you get drawn into its bizarre atmosphere.

To be honest I didn't see if you could actually kill him with a thousand cuts (of salami) but he doesn't deserve that anyway.