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Salami Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative/Mood | #3 | 3.429 | 3.429 |
Art | #5 | 3.000 | 3.000 |
Audio | #7 | 1.286 | 1.286 |
Overall | #7 | 2.571 | 2.571 |
Game Design | #7 | 1.857 | 1.857 |
Polish | #7 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of the Game Dev Field Guide Community?
Yes! I love the podcast and am an avid listener. My discord handle is @samosaman.
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Comments
This experience is really hit and miss, all at the same time.
Certain aspects of the game, especially the art and narrative, really hit all the right chords and I want to applaud you for that. The spiral was very cohesive, it didn't come out of nowhere, and it was very relatable. Also, dropping the salami on him constantly was hilarious because he's dying internally and I'm just dropping salami on him.
I think where the game was lacking most for me was the intractability of it. Yeah, there could be audio and more gameplay, but I can easily overlook those because of the context of limited time. What I think would have made this hit harder would be if the guy said certain things in the middle of his speech based on how many salami you dropped on him. Example, "I'm telling you all about how my life's a mess, and you just drop salami on me?" "Please stop, I don't even know how you got so much salami"
I'm actually really impressed that you managed to create such a strong mood with almost no gameplay elements, really minimalistic art and no audio. The plight of the Salami Man kind of got to me. I really felt for him and didn't want to add onto his burden by dropping more salami on his head. This game is more fascinating than it first appears, the more you play it the deeper you get drawn into its bizarre atmosphere.
To be honest I didn't see if you could actually kill him with a thousand cuts (of salami) but he doesn't deserve that anyway.
10/10 game :P
nu but without joking this is nice for such a short time you created it in :)