For a procedurally generated terrain that's pretty fancy i'd say, I'm learning about procedural generation in class today, hopefully well see some more fancy terrain generation such as this one.
Viewing post in The Ouchee Island Ramification comments
Thanks. I had some engine limits. Like the outlines of masked textures are sharp and clumping, ruining the horizon unnecessarily. But generally speaking, yes, procedural can do a lot. You invest a lot of time in finetuning the procedure, hence a quick testing option is required. Once it is nicely tuned, it will take you just a click for a whole new world. Well, that's a bit of an exaggeration ^^ Trees are originally procedural as well, see my procedural pine tree thing. Here I render those trees from 4 different angles, and cover 4 intersecting triangles with these renders. These ultra-lowpoly trees were meant as distant LOD trees, and on close distance they were meant to be switched with a higher poly version. But the thing became slow already, so I never added that.