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(1 edit)

I enjoyed this game, and I'm very impressed by the developer's work. I do think it’s a bit too hard due to the RNG elements and strict time limits, as well as the lack of ability to end the day on a specific tile would require me to spend a day traveling. The market prices rising and falling were really cool for items, but I didn’t see any use in buying them since there were no active cues to use them or any hint of them affecting events other than being robbed. The hand-drawn art assets were cool, especially with the vampire designs and MC’s changing health.

On a mechanical note, I am really impressed by this game. It was developed in one of the shortest (if not the shortest) amounts of time in the jam, and has a lot of complicated things going on. There are battles (my most enjoyed gameplay), market rising-falling, inventory management, random events, the CYOA in the castle (another favorite aspect of the game), health and healing management, weapon values, map mobility, and time management. Further, music and art details were also included to really round out the game, and I actually really liked the music.

I think this stands on its own as a fun hardcore experience for those who like it. I believe the developers could do more with this core concept if they wished, as there's definitely some blood put into this already, but the game is solid as is.