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(+1)

Had to give this game another go.

Edit: I needed to copy paste all this feedback from a google doc and now it's perma-italicized.

Edit: I took screenshots of some of the stuff I saw but the post isn't posting with the pictures. I'll post all this as text and then try the screenshots in a separate post.

If there are no added effects, I personally would omit the "Added effects:" header and only include it if there are effects to show. When I first saw this I thought it was telling me there were effects but I needed to look at my character to see them.

The music gets repetitive, so I turned it off. After turning the music off, I started thinking you may want to up the sfx in battles. Footsteps, snazzier attack sounds, etc. In general I think you could add more sfx for the UI like when a button is hovered over. Also when I go from the home to fight in the arena that wipe should have a sfx.

When I click Skills or Items, it's not clear how to go back so I can choose the other one.

I keep thinking the X that's part of the border at the top right is an X to close the screen I'm on and go back. It would be nice to have a dedicated "back" button somewhere.

The combat log shows amount of damage done, but not the amount of healing done if a healing spell was used.

Are there gamepad or keyboard controls? I'm getting a little tired of clicking in the bottom right and then moving my mouse up to choose my target on the battlefield, then back down again for next turn.

I'm liking the battlefield character animations, there's cool personality in them.

On the map that doesn't fit on the screen, it would be nice to be able to scroll and see everything.

The Mysterious Bug at the end says "EHopefully" instead of "Hopefully".

I put in the secret word but now I can't respec my perks?

Potential bug: one of those dino things that can make themself immune for a turn did that move (they were the last enemy alive). I hit them to clear the immunity and they died anyways and I won.

Also with that dino thing, I'm fighting it and one of the tree things, and the tree thing is trying to buff it. But I think the buff isn't working because the dino is immune right now. Not sure if bug.

I think the status effect display is bugged. Finnigan was slowed, so I sped him up with a spell, but it still shows him slowed even though the text says sped up and he's moving faster.

The flashing effect on the bestiary cards is a bit much, I think it should stop after like 3 flashes.

Not sure if bug, I just waited with Mosca while having the perk that I should regen upon wait. But I didn't get a regen. Her HP was at 2 if that factors in.

Whenever I play jrpgs I wonder what it would be like if I fought a party that healed themself all the time like the player party does. Now I know what that's like with the Sannoval fight.

"really" is misspelled.

uuuhhhhhhh dunno if this is a bug but I can't target anyone.

IT KEEPS HAPPENING. I was able to beat them because I was able to target 2 of the 9 enemies so I hit them with spells that did damage to all 9.

I tried out the "auto" feature in dialogue. For dialogue that is long and spans 4 lines it's impossible to read it in time. The auto timer needs to adjust for text amount.

I left my pc for a bit with the game running. The pc went to sleep. When I came back the screen was frozen but I could hear the sound effects so I think it was still running but with a frozen screen. (edit: it happened again after my pc sleeping but this time the whole screen was black) (edit: the screen going black after the pc sleeps is reproducible every time so far)

Another potential bug with slowing. An enemy slowed Finnegin, so I had Haydn cast Motivate but it wouldn't ever take effect.

I think the cursor should be more pixelated to match the rest of the art.

Missing space between "evil" and "and".

Once you get to higher levels there's a lot more shit that goes on. Like recoil or counters or healing as a result of spells/attacks. But these aren't captured in the log. I'm finding it hard to understand how some stuff is happening at this level of complexity. I'd like more entries in the combat log or more visual indication of when side effects happen. I've started using the slow button so I can understand side effects. It might be nice to have an option where every time something happens I can read it and then click to advance.

In the angels flashback, Mosca seems to have the perks that she has in the in-game present day. Wouldn't she not have these yet?

There needs to be feedback when I try to purchase an item but don't have enough scrip. I was confused until I looked down at my scrip amount.

In the angel flashback, if I read dialogue at the main entrance, then shop at the store and continue, I'm presented with the same dialogue again.

Man this story is good. So cool reading through the angel flashback and remembering what happened earlier and understanding why characters said things earlier.

The red bar display of the Xanadu Knight's health is bugged, he has full health from regen but the red bar isn't full.

The special move of the ??? big boss aren't being recorded in the combat log.

In the big boss fight I used blessings of life and the game hard crashed. This was after I used blessings of life to revive teammates once or twice but this time I wanted the full party heal.

I think the healing amount displayed when Sannoval uses Alpha Blessing can show too low of a number sometimes.

After beating the additional hidden levels the Mysterious Bug says the same thing again where I can go play them again.

Anyways yeah this game is fucking awesome. Combat stayed interesting as new elements were introduced and I could build up my team to a certain strategy. Maybe it could be a little harder? Although I should be careful what I wish for. Story is great as I said. Keep it up!

(+1)


unnecessary "Added effects:" header

misspelling

Additional waves bug


Additional waves bug


misspelling

Thanks for the feedback. The bug with the multiple waves has hopefully been solved by now. The rest I think mostly revolves around player feedback and tutorializing, a constant trend at this point. I'll definitely take your advice regarding the journal and maybe I'll have a setting for the auto mode and text speed in general since it's currently a one size fits all situation and there's a lot of text to read.

Also, there are indeed button shortcuts, it's only that I never tell anyone. It's S for Skills, I for items, A for attack and W for wait. Also, Q and E to control the speed and 1-3 to target specific enemies or allies. I seriously need some kind of tutorial.