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My engine of choice was UPBGE and my options for scripting were python, logic bricks and logic nodes. Having very little knowledge of python, I went with the visual scripting route by only using logic nodes. The benefit of logic nodes is that it is faster to put together and has more customizable options than logic bricks, but the current issue with that is that having a lot of logic nodes and nodes within them takes a toll on performance. Had I more time to optimize my game, I would have simplified my logic nodes and switched over some of them for their logic bricks counterparts where possible. And although it might seem like graphics could have been a factor to performance it wasn't as heavy as the logic nodes.