Thanks for playing!
Yeah, the game doesn't have much direction yet but I figure if the central hoe-punching mechanics work well enough then it should all work out in the end.
The main character's animation was an attempt to have the feet entirely controlled by procedural IK, but it didn't work out as well as I'd hoped.
I'm trying to do a more limited implementation of the system for the enemies that I can use for the player as well once I update her animations. There's a lot of animations to redo for the player but hopefully I can get it implemented for DD53.