The resolution mechanic on this is cutting edge. 😜 The theme of this game is wonderfully weird with novel mechanics to match. The physical challenge involved could definitely be frustrating for some, but I expect that would be offset by the fact that the game is clearly supposed to be goofy and absurd. I like that you went for a GM-less game, but outside of the "What are we doing" set-up there's very little direction about what to do when, which can result in folks struggling to know what to do next (this is one of the challenges I regularly see with No Dice/No Masters games;) I feel like you could use a final step after determining consequences that explicitly hands narrative control to another Player and drives the shenanigans forward.