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hey! a fellow godot dev! right on!

Games not bad, but its still obviously very early in development so, not a lot to talk about yet.

The controls weren't... horrible, in that I could pretty reliably do the things i expected to do. But I think you should be asking yourself why you would want to have a control scheme like that? if its to be unique for the sake of being unique, i don't think it really adds anything to the experience that your players would find worthwhile, at least at this stage thats the impression anyway. I think a simple mouse direction / thumbstick for interacting, click-and-hold, etc. would work a lot better.

I liked your use of the fog-of-war effect, i'm sure once theres more to explore there will be some fun stuff! keep it up!